A selection of projects showing how I think about structure, usability and the visual language of digital products.

A mobile guide to Prague Zoo — interactive map, ticket sales, animated onboarding.

Gamifying Škoda Auto's corporate strategy as a 3D open-world game.

A robust company-management system with a connected B2B/B2C e-shop for catering.

An original board game inspired by Papers, Please!, set in divided Berlin.

An anniversary packaging edition for an iconic cheese brand that won the competition and reached shelves across Czechia.

A concept mobile financial coach built on conversational AI, turning passive banking into proactive money management.

A complete visual identity and brand manual for a student tech community running hackathons and workshops.

A website redesign for a traditional garden centre — clear presentation of products, services, and live info, fully responsive.

Turning a technical prototype into a market-ready product — a cohesive visual identity built to scale to web.

A mobile guide to Prague Zoo — interactive map, ticket sales, animated onboarding.

Gamifying Škoda Auto's corporate strategy as a 3D open-world game.

A robust company-management system with a connected B2B/B2C e-shop for catering.

An original board game inspired by Papers, Please!, set in divided Berlin.

An anniversary packaging edition for an iconic cheese brand that won the competition and reached shelves across Czechia.

A concept mobile financial coach built on conversational AI, turning passive banking into proactive money management.

A complete visual identity and brand manual for a student tech community running hackathons and workshops.

A website redesign for a traditional garden centre — clear presentation of products, services, and live info, fully responsive.

Turning a technical prototype into a market-ready product — a cohesive visual identity built to scale to web.